Tree branch
Another tree branch
OpenGL Tutorials
Spider web
Facebook Twitter Google Plus
webgl init source code download tutorial
How To Set Up MVC Compiler For Working With DirectDraw

Microsoft Visual Studio (MVC 6) Direct Draw Compiler Setup

Note: (Update June 19th 2014) This is old compiler setup. The Microsoft Visual Studio Express has similar controls, but they are probably located elsewhere in properties. Microsoft has changed their software since the times this tutorial has been written. But the process remains pretty much the same. Just add the following libraries to proper fields in MVC's settings or project properties.

To setup your MVC compiler to work with DirectDraw (the last 5 steps are general for setting up DirectX as a whole) you will need to do the following:

  • Make sure you have DirectX SDK installed on your computer (Please Google DirectX SDK, as Microsoft keeps changing its URL location over the years.)
  • The rest of the steps below is assumung you have installed the SDK to its default path c:\mssdk
  • Create a new Win32 app, open Project|Settings... on the menu
  • Open the Link tab and in the Object/library modules box add two more .lib files: ddraw.lib dxguid.lib, Click OK
  • Open up the Options window by going to Tools|Options... on the menu and click the Directories tab
  • Select Include files from the Show directories for menu
  • Add C:\mssdk\include to the Directories box and make sure it is first on the list by dragging it up.
  • Select Library files from the Show directories for menu
  • Add C:\mssdk\lib to the Directories box and make sure it is located first on the list and click OK
  • Your compiler should now be ready for DirectDraw programming.

    External Links to Visual Studio:

    MSDN: Microsoft Visual Studio
    About Microsoft Visual Studio

  • © 2016 OpenGL Tutorials.

    About | Privacy | Contact

    Built with Tornado PHP FrameworkTornado PHP Framework with Wooden PHP Template template | Web design by Web Design by Greg.