OpenGL Game Development Tutorials

OpenGL Book: A OpenGL Tutorial Reference Book
Easily understand OpenGL and learn how to create 3D worlds and games from scratch.

OpenGL Gems is the authorative guide on OpenGL programming published by Learning Curve / Education for software developers! This book in 3D C++ programming series clearly, and in easy to follow language, explains fundamental principles used behind programming 3D games using the OpenGL cross-platform framework.

Preorder Now in PDF format for Kindle and get a discount.
OpenGL Gems is coming out on April 15th, 2017.
The paperback version will be available via this Amazon page, please bookmark it!

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OpenGL Book: A OpenGL Tutorial Reference Book
OpenGL Book - A OpenGL Tutorial Reference Book

If tutorials on this site are not enough, or you simply like reading from a physical book or a digital device (Kindle, iPad, tablets, etc.) check out OpenGL Book. Written by the author of tutorials on this site.

This book is a OpenGL tutorial and a reference that guides the reader through the process of setting up and initializing OpenGL, drawing 3D primitives and creating 3D computer games.

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