OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. The book contains 1248 pages of invaluable information for beginners and advanced OpenGL programmers.

Recommended by the author of this tutorial

I have gone through a number of tutorials on the Internet (from NeHe to a bunch of others) to numerous books written on the subject of OpenGL. One of the most informative OpenGL books was the OpenGL SuperBible, also known as "The Blue Book" by the people who work in the industry. This is an absolute must if you are serious about learning OpenGL.
OpenGL - 1 - Compiler setup
JUMP TO - gl0 - gl1 - gl2 - gl2.5 - gl3 - gl4 - gl5 - gl6 - gl7 - gl8 -

There are two main libraries you need to link to. opengl32.lib and glu32.lib. Just search your computer for them. Add those libraries to the Object/Library modules box located under the Link tab in Settings on the Project menu, and you're ready to go. You might want to go to some OpenGL related sites to get the latest version of these libraries. In your source code you will have to #include "gl/gl.h" and "gl/glu.h"

If you have a different compiler, other than MVC++6, you will have to find your own way of adding these libraries to your project.



OpenGL - 1 - Compiler setup
JUMP TO - gl0 - gl1 - gl2 - gl2.5 - gl3 - gl4 - gl5 - gl6 - gl7 - gl8 -



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