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OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. The book contains 1248 pages of invaluable information for beginners and advanced OpenGL programmers.
Recommended by the author of this tutorial
I have gone through a number of tutorials on the Internet (from NeHe to a bunch of others) to numerous books written on the subject of OpenGL. One of the most informative OpenGL books was the OpenGL SuperBible, also known as "The Blue Book" by the people who work in the industry. This is an absolute must if you are serious about learning OpenGL.
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