How To Make OpenGL Work With Microsoft Visual C++ 6.0 Compiler
You might be already familiar with library files on Windows (those that have .lib extention). Working with OpenGL, there are two main libraries you need to link your compiler to. They are opengl32.lib and glu32.lib. Just search your computer for them. If you cant find them, search someone elses computer! (try Google?) Add those libraries to the Object/Library modules box located under the Link tab in Settings on the Project menu, and you're ready to go. You might want to go to some OpenGL related sites to get the latest version of these libraries. In your source code you will have to #include "gl/gl.h" and "gl/glu.h"
If you have a different compiler, other than MVC++6, you will have to find your own way of adding these libraries to your project.
If the content on this website somehow helped you to learn something new, please let others know about it by sharing it on your website or on your Facebook page with your friends. In addition you can help by making a donation or bookmarking this site.

