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Piranha is a 2D graphics engine currently in development.

Licensing, distributions and more info will be available soon. More information by request: contact@falloutsoftware.com

Features:

- Compiled & Built under Microsoft Visual C++ 6
- 2D graphics in 8, 16 and 32 bit modes
- PCX file format as the graphics source (including compression)
- Seamless transition between windowed and full-screen modes (in any res)
- Remembers window position/config from previous session
- Graphics are based around DirectDraw implementation
- Software and hardware rasterization by request
- 2D gfx rasterization function library (lines, rects, polygons)
- 8-bit palette effects (rotate, shift; full-screen only)
- SFX and music: DirectSound and DirectMusic implementation
- Sprite transparency, stretching, rotation
- Ready to use network implementation for chat & multi-player games
- Reference file format (REF) for storing game data (sprites, sounds etc)
- Drop-down console for quick run-time command prompt
- Run-time variables (CHVARs). Create and edit at run-time in your game
- Control keys configuration; keyboard as well as mouse button commands
- GUI (graphics user interface). Ability to create windows and controls
- Easy GFX: build a PCX into a REF file, display it by the sprite's tag name
- Built-in sprite animation engine
- Engine configuration file
- Logs crucial events/errors to a file
- FULL source code and documentation are available


Piranha console shot:





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