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    <description>Fallout Software is abundant with information on programming Intel-based computers. Tutorials and articles on subjects from getting started programming in C++ and creating windows to programming advanced 3-dimensional applications using OpenGL.</description>
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    <copyright>Copyright 2009 Fallout Software(tm). Greg Sidelnikov (greg.sidelnikov@gmail.com)</copyright>
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        <title>OpenGL Base Code (Just enough to set you up)</title>
        <description>An Overview of my OpenGL base code. Hope you can put it to a good use!</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl7.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Nov 14, 16:01:58 PST</pubDate>
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        <title>Making a Custom 3D Model Format for OpenGL</title>
        <description>Creating 3-Dimensional (3D) model format is very important if you want to build any serious applications. This beginner's model composition tutorial explains one way of how to construct an OpenGL model object in C++.</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl6.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Nov 14, 15:48:31 PST</pubDate>
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        <title>OpenGL 3D Transformations</title>
        <description>OpenGL 3D Transformations are explained in the famous OpenGL "Blue Book", also known as the OpenGL Superbible. However, I'd like to give this subject more attention because it's pretty important.</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl5.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Nov 3, 1:49:59 PST</pubDate>
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        <title>OpenGL Color with glColor (glColor3f)</title>
        <description>This tutorial introduces you to OpenGL color using glColor command. As with the previous tutorial I will only use a single triangle to demonstrate the use of color. All the same rules will still apply to any other type of 3D primitive.</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl4.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Oct 22, 12:57:29 PDT</pubDate>
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        <title>How to Draw OpenGL Polygons</title>
        <description>Learning to Draw OpenGL Primitives</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl3.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Oct 10, 23:02:52 PDT</pubDate>
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        <title>Introduction to OpenGL Primitives - Drawing Basic Shapes</title>
        <description>Learn to draw basic OpenGL Primitives using glBegin, glEnd, glVertex2f, glVertex3f and glVertex4f functions. Let glBegin function know what you're drawing by passing parameters such as: GL_POINTS, GL_LINES, GL_LINE_STRIP,  GL_TRIANGLES and GL_TRIANGLE_STRIP to draw triangle strips. To draw a triangle fan, pass GL_TRIANGLE_FAN. Drawing quads can be accomplished by passing the parameter GL_QUADS or GL_QUAD_STRIP for quad strips. GL_POLYGON remains the most used parameter for glBegin, because let's face it, polygons are fundamental blocks of 3D graphics.
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        <link>http://www.falloutsoftware.com/tutorials/gl/gl2p5.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Sep 29, 8:22:51 PDT</pubDate>
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        <title>Creating an OpenGL Window from Scratch - A Beginner's Tutorial</title>
        <description>This tutorial covers Window Device and OpenGL Rendering Contexts (using wglCreateContext and wglMakeCurrent). You will also learn how to initialize and set up OpenGL using specific initialization functions (glClearColor, glClearDepth and glEnable). Projection functions are also discussed and functions such as glViewport, glMatrixMode and glLoadIdentity will be discussed in detail. Resizing the window and switching between Windowed and Full-Screen modes are important elements of any advanced OpenGL Application and are also presented as part of this tutorial.</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl2.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Sep 17, 18:31:11 PDT</pubDate>
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        <title>Setup OpenGl on Visual C++ 6 (linking and building requirements)</title>
        <description>OpenGL and Visual C++ 6 Compiler Setup and LIB files</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl1.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Sep 5, 23:16:11 PDT</pubDate>
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        <title>OpenGL Coordinate System Tutorial (Camera, Plane, Basics)</title>
        <description>Introduction to 3D Graphics, 3D Basics, Beginner Lessons, Perspective Projection and Orthographic Projection. How DoesThe 3D Camera Work?</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl0.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Aug 25, 3:08:14 PDT</pubDate>
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        <title>OpenGL Lighting or How Light Sources Work (Long, In-depth Tutorial)</title>
        <description>OpenGL Lighting is the longest tutorial on this website (so far). It is a thorough in-depth exploration of light and how to use light in various ways in OpenGL.</description>
        <link>http://www.falloutsoftware.com/tutorials/gl/gl8.htm</link>
        <author>Greg Sidelnikov (greg.sidelnikov@gmail.com)</author>
        <pubDate>Dec 31, 16:00:01 PST</pubDate>
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